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There are a few different values that are necessary for determining the effectiveness Area Damage. Area Damage is good for everyone, so long as you are fighting more than one enemy at a time. However, to a rift guardian killer, it means nothing unless they get a rift guardian that spawns lots of adds.
![diablo 3 how does area dmg work diablo 3 how does area dmg work](https://www.geekiest.net/image.axd?picture=Grim_Dawn_Necromancer_3.jpg)
This is amazing for a fast-hitting elite hunter that is limited on how many enemies they can hit with each attack, often with lesser enemies blocking attacks on elites. It means that if they can 1-shot an enemy, then at 100% Area Damage they have a 1 in 5 chance to 1-shot all the enemies within 10 yards. To an Impale Demon Hunter, it means something different. Area Damage scales amazingly with AoE and density. For a Condemn Crusader with 100% Area Damage, this nearly triples the damage of Condemn, and it actually is for all enemies but the 2 it was procced off of. If they fight 10, they have a good chance to get 2 Area Damage procs for each attack, and so on. If they fight 5 or more enemies, they have a good chance to proc Area Damage with each attack. To a Condemn Crusader, it means the more density and the more enemies they hit, the more Area Damage procs they can get. This means different things to different builds and classes.
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This guide is for everyone out there who, like me, have been curious about just how valuable this stat really is.įrom the ingame tooltip: "All attacks have a 20% chance to also deal _% of the damage to enemies within 10 yards." If I don't understand the process of getting to that answer, how am I to trust that they didn't make a mistake? Anyone can hit up Google and try to find the answer, but I'm weird like that. I make no claims of any of these ideas being completely original, but they are relatively new to me at the time of writing, and I did the work of figuring things out on my own. I also enjoy sharing my findings with the community, as I've done in the past: /r/diablo3/comments/abtpaf/diablo_3_greater_rift_scaling_guide/ It's fun to break everything down and use basic math skills to determine what I can do with my characters to increase their power level. One of my favorite things that keeps pulling me back to Diablo 3 is how fun it is to theorycraft and analyze all of the different values that are well documented either in game or by other nerds like me posting in forums.
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